## 6 Search Results

### 3D-XplorMath

The primary goal of 3D-XplorMath is to allow users with little or no programming experience to see, with minimal effort, concrete visual representations of many different categories of mathematical objects and processes. To accomplish this, objects from each category are described internally by well-designed, parameterized data structures, and for each category a variety of rendering methods is provided to permit visualization of objects of the category in ways that are appropriate for various purposes. Each of the hundreds of built-in objects known to the program is assigned carefully chosen defaults so that, when the object is selected from a menu, the program can immediately construct a standard example of the object and render it in an optimized view. The user may then use various menus and dialogs to alter the parameters describing the shape and coloration of the object, change the viewpoint from which it is seen, select different rendering methods, etc. Moreover, as its name suggests, the program can display objects such as surfaces, space curves and polyhedra using various stereo techniques. In addition to the many built-in objects known to the program, a user can create "user-defined" objects by entering formulas using standard mathematical notation. Visualizations created by the program can be saved in jpeg and other graphic formats and the data defining 3D objects can be exported to other 3D programs (e.g., Bryce or POV-Ray) in formats such as .obj and .inc. Both built-in and user-defined objects can depend on parameters, and the program can create morphing animations by moving along a path in the parameter space, and these animations can then be saved as QuickTime movies. Each of the built-in objects has associated to it a so-called ATO (About This Object) file that provides documentation for the object. An early and more developed version of the program, written in Object Pascal, runs under the Macintosh Operating System and a Java-based cross-platform version is now also available.

More information### Mathematica

Mathematica seamlessly integrates a numeric and symbolic computational engine, graphics system, programming language, documentation system, and advanced connectivity to other applications.

More information### Matlab

MATLAB is a high-level language and interactive environment that enables you to perform computationally intensive tasks faster than with traditional programming languages such as C, C++, and Fortran.

More information### PLTMG

PLTMG is a package for solving elliptic partial differential equations in general regions of the plane. It is based on continuous piecewise linear triangular finite elements, and features adaptive local mesh refinement, multigraph iteration, and pseudo-arclength continuation options for parameter dependencies. It also provides options for solving several classes of optimal control and obstacle problems. The package includes an initial mesh generator and several graphics packages. Support for the Bank-Holst parallel adaptive meshing strategy is also provided. PLTMG is provided as Fortran (and a little C) source code, in both single and double precision versions. The code has interfaces to X-Windows, MPI, and Michael Holst's OpenGL image viewer SG. The X-Windows, MPI, and SG interfaces require libraries that are NOT provided as part of the PLTMG package.

More information### rbMIT

The rbMIT © MIT software package implements in Matlab® all the general reduced basis algorithms. The rbMIT © MIT software package is intended to serve both (as Matlab® source) "Developers" — numerical analysts and computational tool-builders — who wish to further develop the methodology, and (as Matlab® "executables") "Users" — computational engineers and educators — who wish to rapidly apply the methodology to new applications. The rbMIT software package was awarded with the Springer Computational Science and Engineering Prize in 2009.

More information### SINGULAR

SINGULAR is a Computer Algebra system for polynomial computations in commutative algebra, algebraic geometry, and singularity theory. SINGULAR's main computational objects are ideals and modules over a large variety of baserings. The baserings are polynomial rings over a field (e.g., finite fields, the rationals, floats, algebraic extensions, transcendental extensions), or localizations thereof, or quotient rings with respect to an ideal. SINGULAR features fast and general implementations for computing Groebner and standard bases, including e.g. Buchberger's algorithm and Mora's Tangent Cone algorithm. Furthermore, it provides polynomial factorizations, resultant, characteristic set and gcd computations, syzygy and free-resolution computations, and many more related functionalities. Based on an easy-to-use interactive shell and a C-like programming language, SINGULAR's internal functionality is augmented and user-extendible by libraries written in the SINGULAR programming language. A general and efficient implementation of communication links allows SINGULAR to make its functionality available to other programs.

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