## 5 Search Results

### 3D-XplorMath

The primary goal of 3D-XplorMath is to allow users with little or no programming experience to see, with minimal effort, concrete visual representations of many different categories of mathematical objects and processes. To accomplish this, objects from each category are described internally by well-designed, parameterized data structures, and for each category a variety of rendering methods is provided to permit visualization of objects of the category in ways that are appropriate for various purposes. Each of the hundreds of built-in objects known to the program is assigned carefully chosen defaults so that, when the object is selected from a menu, the program can immediately construct a standard example of the object and render it in an optimized view. The user may then use various menus and dialogs to alter the parameters describing the shape and coloration of the object, change the viewpoint from which it is seen, select different rendering methods, etc. Moreover, as its name suggests, the program can display objects such as surfaces, space curves and polyhedra using various stereo techniques. In addition to the many built-in objects known to the program, a user can create "user-defined" objects by entering formulas using standard mathematical notation. Visualizations created by the program can be saved in jpeg and other graphic formats and the data defining 3D objects can be exported to other 3D programs (e.g., Bryce or POV-Ray) in formats such as .obj and .inc. Both built-in and user-defined objects can depend on parameters, and the program can create morphing animations by moving along a path in the parameter space, and these animations can then be saved as QuickTime movies. Each of the built-in objects has associated to it a so-called ATO (About This Object) file that provides documentation for the object. An early and more developed version of the program, written in Object Pascal, runs under the Macintosh Operating System and a Java-based cross-platform version is now also available.

More information### Cinderella

Cinderella is a software system for doing geometry on a computer. The new version Cinderella.2 also includes physics simulations and algorithmic elements.

More information### Gauss

Introduction: Gauss is an easy-to-use data analysis, mathematical and statistical environment based on the powerful, fast and efficient GAUSS Matrix Programming Language. It is used to solve problems of exceptionally large scale. Program development and program execution are fast. Programs in command line mode (as in DOS or Unix); a limited Windows graphical user interface. GAUSS plot features a fully functional, interactive GUI. It can be used as a tool to design their own algorithms, for doing quick simulations, to write compact programs given the number of matrix-based statistical and financial functions, to used for numerical computation, and handle matrices in the same way as scalars. It provides a C-library interface.

More information### GOBLIN Graph Library

A C++ class library including the whole bunch of standard algorithms in graph optimization and drawing. On top of this, a Tcl/Tk wrapper and a GUI for manipulating and editing of graphs.

More information### gretl - Gnu Regression, Econometrics and Time-series Library

Gretl is a statistical package. It was developed mainly for econometrics. It has as well scripting capabilities as an easy intuitive interface. It features a wide variety of estimators, time series methods limited dependent variables. It has several times been applied in the Journal of Applied Econometrics.

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