## 4 Search Results

### 3D-XplorMath

The primary goal of 3D-XplorMath is to allow users with little or no programming experience to see, with minimal effort, concrete visual representations of many different categories of mathematical objects and processes. To accomplish this, objects from each category are described internally by well-designed, parameterized data structures, and for each category a variety of rendering methods is provided to permit visualization of objects of the category in ways that are appropriate for various purposes. Each of the hundreds of built-in objects known to the program is assigned carefully chosen defaults so that, when the object is selected from a menu, the program can immediately construct a standard example of the object and render it in an optimized view. The user may then use various menus and dialogs to alter the parameters describing the shape and coloration of the object, change the viewpoint from which it is seen, select different rendering methods, etc. Moreover, as its name suggests, the program can display objects such as surfaces, space curves and polyhedra using various stereo techniques. In addition to the many built-in objects known to the program, a user can create "user-defined" objects by entering formulas using standard mathematical notation. Visualizations created by the program can be saved in jpeg and other graphic formats and the data defining 3D objects can be exported to other 3D programs (e.g., Bryce or POV-Ray) in formats such as .obj and .inc. Both built-in and user-defined objects can depend on parameters, and the program can create morphing animations by moving along a path in the parameter space, and these animations can then be saved as QuickTime movies. Each of the built-in objects has associated to it a so-called ATO (About This Object) file that provides documentation for the object. An early and more developed version of the program, written in Object Pascal, runs under the Macintosh Operating System and a Java-based cross-platform version is now also available.

More information### CASA

CASA is a special-purpose system for computational algebra and constructive algebraic geometry. The system has been developed since 1990. CASA is the ongoing product of the Computer Algebra Group at the Research Institute for Symbolic Computation (RISC-Linz), the University of Linz, Austria, under the direction of Prof. Winkler. The system is built on the kernel of the widely used computer algebra system Maple.

More information### Cinderella

Cinderella is a software system for doing geometry on a computer. The new version Cinderella.2 also includes physics simulations and algorithmic elements.

More information### SYNAPS

SYNAPS (Symbolic and Numeric APplicationS) is a library developed in C++. The aim of this open source project is to provide a coherent and efficient library for symbolic and numeric computation. It implements data-structures and classes for the manipulation of basic objects, such as (dense, sparse, structured) vectors, matrices, univariate and multivariate polynomials. It also provides fundamental methods such as algebraic number manipulation tools, different types of univariate and multivariate polynomial root solvers, resultant computations, ...

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